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ASK: one split-panel diagram of the two ways to buy the same work, and the different incentive each one creates. FACT (locked, a definitional contrast - name no company): a time contract sells availability - you pay for hours, and finishing sooner earns less. An outcome contract sells a delivered result at a set price - finishing sooner and better is the whole reward. This is a general truth about how work is priced, not a claim about any one business. BEAT: the same work, two incentives - one rewards the clock, one rewards the finish. BAR: a teacher pins it up. DIRECTION (we lock the world, the visual metaphor is YOUR open axis): mid-century instructional diagram, two systems in one register. PALETTE: 2 inks plus one accent, named hexes. FRAME: two panels, mirror composition. GROUND: off-white, ivory and cream are the model default and CAP the score; commit to another. SPACE: at least 40 percent stays quiet ground; compose the emptiness. Filled corner to corner CAPS. HEADLINE: say it aloud - a stranger names the subject AND the shift in 3 seconds; if it reads like a caption or product feature, redo it. VOICE: write in the register above. CARE: a general contrast of how work is priced - name no marketplace, app or platform anywhere on the piece, and carry no source line. Keep both incentives fair and true. TEXT: 1 headline, up to 4 labels, no source. STANDARD (detail in https://gist.github.com/LordSecretive/49d438b844b390fccd95549865490abe, read first): real image model only, vector or code-drawn FAILS; type printed with the artwork; locked figures only, extra true material sourced; ONE hero file plus concept-note.md and sources.md; no archives; nothing about how it was made on the piece. JUDGED: wow, subject, surprise, craft. NOT THIS: a good-versus-evil framing; money raining down.
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